The Blackjack Python Code is a gambling card game in which players attempt to obtain cards with a face value as close to 21 as possible without exceeding it.
In addition, this Blackjack Game In Python is useful for learning new skills and practicing Python game development.
This project is quite useful, and the concept and logic of the project are simple to grasp.
Rules Of Playing Blackjack Game In Python
For those who have never played blackjack before, we’ll give you a quick rundown of the rules. Blackjack’s magical number is 21.
When the total value of all the cards dealt to a player surpasses 21, the player goes bust and loses immediately.
A player wins against the dealer if he or she gets an exact 21 number of cards. Otherwise, the amount of the player’s cards must be more than the sum of the dealer’s cards to win.
Each face card has a fixed value of ten, but the ace can be counted as one or eleven, depending on the player’s chances of winning.
The worth of the remaining cards is determined by their quantity.
About the Project
Blackjack is a 52-card game which is popular in casinos. The players in this game battle against the casino’s designated dealer rather than each other.
In this post, we’ll build and print a blackjack game for a player, and 21-print dealer busts from the ground up so that it can be played on a terminal.
Additionally, the Python Blackjack Code is a simple desktop application made using the Python programming language. We may also create highly fascinating games with the Python programming language.
Also, this Blackjack Game For Python includes a tutorial and a code development guide.
This is a simple and basic-level little project for learning purposes.
Project Details and Technology
Project Name: | Blackjack Python Code |
Abstract: | This Blackjack Game In Python is a simple card game for users who enjoy playing cards in their spare time, as well as students that require this type of project. |
Language/s Used: | Python (GUI Based) |
Python version (Recommended): | 3.8 or 3.9 |
Type: | Desktop Application |
Developer: | Glenn Magada Azuelo |
Updates: | 0 |
How To Code Blackjack In Python?
The code given below is the full source code on How To Code A Blackjack Game In Python
The given code below is a Python file for main.py
# WELCOME TO BLACKJACK GAME CODE, IF YOU HAVE NO IDEA WHAT IS A BLACKJACK GAME, PLEASE CHECK IT OUT IN GOOGLE # let's import Random library import random # Let's give the info of the card's suits, ranks and values else print suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs') ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace') values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':10, 'Queen':10, 'King':10, 'Ace':11} playing = True # Following below is the Card Class which will initiate a card with the given suit and rank class Card: def __init__(self,suit,rank): self.suit = suit self.rank = rank def __str__(self): return self.rank + ' of ' + self.suit # Following below is the Deck Class which will create a deck from the given cards class Deck: def __init__(self): self.deck = [] # start with an empty list for suit in suits: for rank in ranks: self.deck.append(Card(suit,rank)) # build Card objects and add them to the list def __str__(self): deck_comp = '' # start with an empty string for card in self.deck: deck_comp += '\n '+card.__str__() # add each Card object's print string return 'The deck has:' + deck_comp def shuffle(self): # shuffle function will shuffle the whole deck random.shuffle(self.deck) def deal(self): # deal function will take one card from the deck single_card = self.deck.pop() return single_card # Following is the Hand Class which will add the cards from deck class to the player's hand class Hand: def __init__(self): self.cards = [] # start with an empty list as we did in the Deck class self.value = 0 # start with zero value self.aces = 0 # add an attribute to keep track of aces # add_card function will add a card to the player's hand def add_card(self,card): self.cards.append(card) self.value += values[card.rank] # since ace can have two values as 1 or 11, adjust_for_ace will adjust the value of ace def adjust_for_ace(self): while self.value > 21 and self.aces: self.value -= 10 self.aces -= 1 ''' In addition to decks of cards and hands, we need to keep track of a Player's starting chips, bets, and ongoing winnings. This could be done using global variables, but in the spirit of object oriented programming, let's make a Chips class instead! ''' class Chips: def __init__(self): self.total = 100 # This can be set to a default value or supplied by a user input self.bet = 0 def win_bet(self): self.total += self.bet def lose_bet(self): self.total -= self.bet # FUNCTIONS HERE: # FUNCTION FOR TAKING BETS def take_bet(chips): while True: try: chips.bet = int(input('How many chips would you like to bet? ')) except ValueError: print('Sorry, a bet must be an integer!') else: if chips.bet > chips.total: print("Sorry, your bet can't exceed",chips.total) else: break # function for taking hits def hit(deck,hand): hand.add_card(deck.deal()) hand.adjust_for_ace() # function prompting the Player to Hit or Stand def hit_or_stand(deck,hand): global playing # to control an upcoming while loop while True: x = input("Would you like to Hit or Stand? Enter 'h' or 's' ") if x[0].lower() == 'h': hit(deck,hand) # hit() function defined above elif x[0].lower() == 's': print("Player stands. Dealer is playing.") playing = False else: print("Sorry, please try again.") continue break # functions to display cards def show_some(player,dealer): print("\nDealer's Hand:") print(" <card hidden>") print('',dealer.cards[1]) print("\nPlayer's Hand:", *player.cards, sep='\n ') def show_all(player,dealer): print("\nDealer's Hand:", *dealer.cards, sep='\n ') print("Dealer's Hand =",dealer.value) print("\nPlayer's Hand:", *player.cards, sep='\n ') print("Player's Hand =",player.value) # functions to handle end of game scenarios def player_busts(player,dealer,chips): print("Player busts!") chips.lose_bet() def player_wins(player,dealer,chips): print("Player wins!") chips.win_bet() def dealer_busts(player,dealer,chips): print("Dealer busts!") chips.win_bet() def dealer_wins(player,dealer,chips): print("Dealer wins!") chips.lose_bet() def push(player,dealer): print("Dealer and Player tie! It's a push.") # AND NOW ON TO THE GAME!!! while True: # Print an opening statement print('Welcome to BlackJack! Get as close to 21 as you can without going over!\n\ Dealer hits until she reaches 17. Aces count as 1 or 11.') # Create & shuffle the deck, deal two cards to each player deck = Deck() deck.shuffle() player_hand = Hand() player_hand.add_card(deck.deal()) player_hand.add_card(deck.deal()) dealer_hand = Hand() dealer_hand.add_card(deck.deal()) dealer_hand.add_card(deck.deal()) # Set up the Player's chips player_chips = Chips() # remember the default value is 100 # Prompt the Player for their bet take_bet(player_chips) # Show cards (but keep one dealer card hidden) show_some(player_hand,dealer_hand) while playing: # recall this variable from our hit_or_stand function # Prompt for Player to Hit or Stand hit_or_stand(deck,player_hand) # Show cards (but keep one dealer card hidden) show_some(player_hand,dealer_hand) # If player's hand exceeds 21, run player_busts() and break out of loop if player_hand.value > 21: player_busts(player_hand,dealer_hand,player_chips) break # If Player hasn't busted, play Dealer's hand until Dealer reaches 17 if player_hand.value <= 21: while dealer_hand.value < 17: hit(deck,dealer_hand) # Show all cards show_all(player_hand,dealer_hand) # Run different winning scenarios if dealer_hand.value > 21: dealer_busts(player_hand,dealer_hand,player_chips) elif dealer_hand.value > player_hand.value: dealer_wins(player_hand,dealer_hand,player_chips) elif dealer_hand.value < player_hand.value: player_wins(player_hand,dealer_hand,player_chips) else: push(player_hand,dealer_hand) # Inform Player of their chips total print("\nPlayer's winnings stand at",player_chips.total) # Ask to play again new_game = input("Would you like to play another hand? Enter 'y' or 'n' ") if new_game[0].lower()=='y': playing=True continue else: print("Thanks for playing!") break # END OF THE PROGRAM!
By the way, if you are new to Python programming and don’t have any idea what Python IDE to use, I have here a list of the Best Python IDE for Windows, Linux, and Mac OS for you.
Additionally, I also have here How to Download and Install the Latest Version of Python on Windows.
To start executing a Blackjack Game In Python, make sure that you have installed Python on your computer.
Steps On How To Run The Project
Time needed: 5 minutes
These are the steps on how to run Blackjack Game In Python with Source Code
- Step 1: Download Source Code
First, find the downloadable source code below and click to start downloading the source code file.
- Step 2: Extract File
Next, after finished to download the file, go to the file location right-click the file and click extract.
- Step 3 : Open PyCharm
Next, open pycharm IDE and open the project you’ve downloaded.
- Step 4: Run Project
Next, go to the Pycharm and click the run button to start executing the project.
Download the Source Code below!
Summary
This article is a way to enhance and develop our skills and logic ideas which is important in practicing the python programming language which is the most well-known and most usable programming language in many companies.
Inquiries
If you have any questions or suggestions about Blackjack Python Code Free Download, please feel free to leave a comment below.
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